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Map of the Month 80

kurt91

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Poll: Map of the Month 80 (39 member(s) have cast votes)

This is the eightieth Map of the Month. When you're done letting that sink in, pick a winner!

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#1 nicklegends

nicklegends

    Trofessional Pransposer

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Posted 05 October 2016 - 01:43 AM

kurt91
Fits the NES palette perfectly, just without the color-depth limitations!

Twilight-Prince
Monsira Forest, the Southwest-most area of the realm of Entell. Housing the first dungeon, Arbiter's Hold, and many secrets in the trees, adventurers will take note of the wildlife...something is making them agitated.
 
We have two great maps this month! Voters, please leave a sentence to justify your vote if you have the opportunity. Thanks! :)
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#2 Eddy

Eddy

    ringle

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Posted 05 October 2016 - 02:49 PM

kurt91 - Really nice map here. I really love the NES-style colours, and the tiles are nicely done. I dunno if this is a custom tileset or what, but I seriously love it.

 

Twilight-Prince - This is a decent map, I like the idea you got going on here. Detail in most parts looks pretty good and I like the complexity of the map. Most of my issues though are the fact that some parts of the map lack a lot of ground detail (having tall grass or more flowers would definitely make some parts look better). Another issue I have is that the forest brush seems too straight in most parts of the map. To improve on that, I'd try to avoid straight lines of forest brush by making them more jagged and not so straight. This also applies with the shadows, which don't seem very natural as they are mostly just straight diagonal lines, so I'd also try to change that up and avoid making them too straight). Other than that though, it's a nice looking map.

 

I voted for kurt91 this month.


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#3 kurt91

kurt91

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Posted 05 October 2016 - 08:33 PM

Nulled my vote since I'm participating.

 

Anyways, regarding Twilight-Prince's forest map, it looks pretty good. It seems like it would have more of a dungeon feel to it than a traditional Lost Woods-esque area, and considering there's an actual dungeon entrance, the length seems pretty frightening if I were to try playing it.

 

Regarding Eddy's comment on mine, it's a custom-built tileset, but nowhere near complete enough to use for an actual quest. It was just me playing around with an NES palette and some heavily-modified NES and GB tiles to both fit the usual Zelda perspective on the mountains and increase the color depth. (The NES could only use 3 colors and a transparency for each 8x8 tile. I broke that rule, but kept the NES palette restriction. Kind of like Shovel Knight did.) The tileset has only the tiles you see here, and no animation. The fences and trees do use layering, though, so those fences on top of the cliffs only take up the same amount of walkable space as the colored-barrier on top of the GBC Zelda cliffs. I wasn't sure if I wanted to keep going, or just leave it at this. I hit a wall when I tried doing dungeon tiles, since I wanted a highlight-only look like the Batman game on the NES.


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#4 Twilight-Prince

Twilight-Prince

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Posted 05 October 2016 - 10:52 PM

Anyways, regarding Twilight-Prince's forest map, it looks pretty good. It seems like it would have more of a dungeon feel to it than a traditional Lost Woods-esque area, and considering there's an actual dungeon entrance, the length seems pretty frightening if I were to try playing it.

 

 

Well, the idea I had here is that there are statues lying around the forest that give the player a small indication on the direction to go to the dungeon. It is stated earlier on before this place to "follow the statues to find our training barracks". While that is still the case, I wanted to design the forest so that there is a straight path to there, but with a few "safety measures" that the ancestors who built Arbiter's Hold put there just in case. Subsequent walks through the forest won't be as lengthy, though, since the dungeon item is the hammer, thus utilizing the pound stakes for shortcuts later on. I might add one or two more in later to make getting around the forest a bit easier later on, since I intend for the player to re-visit it at a certain point.

 

I hope this clears up a few things, and thank you for your critique~


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#5 Titanium Justice

Titanium Justice

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Posted 12 October 2016 - 11:19 PM

Voted for kurt91. Very classy.



#6 Anthus

Anthus

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Posted 13 October 2016 - 06:45 PM

I hit a wall when I tried doing dungeon tiles, since I wanted a highlight-only look like the Batman game on the NES.


That would look really good for a dungeon. I always wanted to draw something like that too, but it's harder than it seems. :P
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#7 MermaidCim

MermaidCim

    Yes I'm that guy who dreamt Dani was Zelda. LOL Cimfam/zelda

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Posted 24 October 2016 - 06:16 PM

my only issue with twilight's is something that i agree with eddy on, the lack of ground detail. it's good, but it would be better with a lot more ground detail.

 

with kurt's, it's not perfect, but it's very well done. it is so inviting and the houses and grass are nicely displayed. i love how you designed some of the other areas too.

 

kurt for me.



#8 nicklegends

nicklegends

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Posted 01 November 2016 - 01:10 AM

Simplicity can be effective! Constrained to NES colors and a limited tileset, kurt91 collects over two-thirds of the total vote in Map of the Month 80. Congratulations! :)

Voting totals:
kurt91 (25 votes [67.57%])
– Twilight-Prince (12 votes [32.43%])



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