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Ffcs in circular motion


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#1 Quanta

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Posted 16 January 2017 - 09:32 PM

Would it be possible to make ffcs move in a circular motion without scripting? (or without using nearly every ffc in changers)
 


Edited by Ganondorf, 16 January 2017 - 09:32 PM.


#2 MoscowModder

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Posted 16 January 2017 - 09:43 PM

To my knowledge, no. Luckily, scripting circular motion is quite easy (and there should be a script for it in the DB already).



#3 Timelord

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Posted 16 January 2017 - 11:41 PM

To my knowledge, no. Luckily, scripting circular motion is quite easy (and there should be a script for it in the DB already).

 

Does anyone have a function to moved N objcts in a circle using n array of objects (e.g. weapons, items, ffcs)?

 

I would include that in std_functions_phsyics.zh, unless people have an assortment of movement functions that are generic, in which case I'd package them in std_functions_motion.zh.




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