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Tile animation problems


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#1 TheLink

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    An octorok under a duck?!?!

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Posted 22 February 2017 - 12:27 PM

Hello. In my quest in a cutscene featuring the triforce, I have used the 3D triforce tiles by sludge. When producing it in zquest, everything appears fine, until I try playing the cutscene in zelda classic. The animation isn't in time. So, after a while I figured out that if the player starts on the triforce screen, rather than another screen, the animation is fine. however i need to be able to start on another screen first. (this is the first cutscene in the game).
 
Here is a video showing my problems:
 https://www.youtube.com/watch?v=QMycOPSrhQg

Quest File: https://drive.google...Ek4dzZVQ1FUNWc 

 

Thanks for you time, If you can figure out/know how to fix this problem, I would really appreciate being able to fix it.



#2 ShadowTiger

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Posted 22 February 2017 - 02:09 PM

I'd say, check to see if those bottom ones are combo cycling accidentally. I doubt it's what's happening, but you never know. You can probably do a mass cleansing by copying a "good" combo that works properly and selecting all of the rest of the combos and doing a Ctrl+V on them, then choosing animation and combo cycling to give all of the rest of them the properties of the good one. It's like carpet-bombing the potentially bad combos with the attributes of the good one.

That's just off the top of my head though. I'm at work so I can't check the quest file.

#3 TheLink

TheLink

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Posted 23 February 2017 - 03:57 AM

thanks, that worked!


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