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In ZQuest screen with 6 pressed stays brown but in game its overworld


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#1 LikeLike888

LikeLike888

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Posted 25 January 2017 - 11:41 PM

In Zquest on screen 50 I pressed 6 and colors on screen changed but when I visit screen 50 in quest colors are regular Legend of Zelda overworld instead of brown type colors.





Here are all of the Zelda Classic 2.50.3 quest rules I have in effect:


Triangle Opening/Closing Wipes


Expanded Link Tile Modifiers


Items Held Above Link's Head Continue To Animate


Link Drowns In Walkable Water


Push Blocks Don't Move When Bumped


Magic Mirror/Prism Combos Reflect Sword Beams


Combo Cycling On Layers


Warps Ignore Arrival X/Y Position When Setting Continue Screen


Use Warp Return Points Only


Use Old-Style Warp Detection (NES Movement Only)


Damage Combos Work On Layers 1 And 2


Hookshot Grab Combos Work On Layers 1 And 2


Enable Magic


True Arrows


'Hearts Required' Affects Non-Special Items


Show Secret Combo Hints When Using The Lens


Lens Shows Raft Paths


Lens Reveals Invisible Enemies


Things That Remove Sword Jinxes Also Remove Item Jinxes


Must Kill All Bosses To Set 'No Return' Screen State


Multi-Directional Traps


Line-Of-Sight Traps Can Move Across Entire Screen


Flying Enemies Can Appear on Unwalkable Combos


Freeform Dungeons


Can Safely Trigger Armos/Grave From The South


Can Use Items/Weapons on Edge of Screen


No Palette 3 CSet 6 Fix


Link Holds Special Bombs Over His Head


Holding Up Items Doesn't Restart Music


Leaving Item Cellar/Passageway Doesn't Restart Music


Items Disappear During Hold-Up


Allow Ladder Anywhere


Can Select A-Button Weapon On Subscreen


Messages Freeze All Action


Show Time On Subscreen


Log Script Errors To Allegro.log


Draining Rupees Can Still Be Spent

#2 Lüt

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Posted 26 January 2017 - 12:05 AM

The screen view in ZQuest is different than the screen view in Zelda Classic. I guess it's for preview purposes.

 

Go to "Quest" -> "DMaps," then pick the map you're working on. Under the "Appearance" tab is the "Color" drop-down menu, which is where you choose the color palette for the entire map. You can't have one room be a different color palette from the rest of the map, unless you make that room into a different DMap and use side warps to access it, or possibly change your CSet3/CSet4 colors to match another palette and use the "Color Set Fix" under the "Tools" menu to recolor the room tiles.

 

The rest of the quest rules don't matter.


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