In the enemy editor. When you select the crow in the enemy editor, it will say "#xx" where xx is the enemy ID. That's what you put in const NPC_CROW.
Crow enemy
Started by
Moon
, Feb 28 2012 03:57 PM
22 replies to this topic
#16
Posted 29 February 2012 - 10:10 AM
#17
Posted 29 February 2012 - 04:09 PM
http://www.mediafire...24h5e5kgtbm4755
I changed the name from e177 to NPC_CROW and this did'nt do anything what i did was here.
there wasnt anything called #xx there were e177-e300 which were empty enemy slots.
I changed the name from e177 to NPC_CROW and this did'nt do anything what i did was here.
there wasnt anything called #xx there were e177-e300 which were empty enemy slots.
#18
Posted 29 February 2012 - 04:21 PM
The name doesn't matter. You need the number:

Set NPC_CROW in the script to that number.

Set NPC_CROW in the script to that number.
CODE
const int NPC_CROW = 67;
#19
Posted 29 February 2012 - 05:33 PM
Okay, I got the thing to work, but is there any way to make it so it uses both flying tiles?
#20
Posted 29 February 2012 - 06:02 PM
Just make the combos animated.
#21
Posted 29 February 2012 - 06:02 PM
I got it to work also using the number thanks.
#22
Posted 01 March 2012 - 02:05 PM
Hey Saffith, could I have the crow tiles you used in the picture?
#23
Posted 01 March 2012 - 02:50 PM
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