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Crow enemy


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#16 MoscowModder

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Posted 29 February 2012 - 10:10 AM

In the enemy editor. When you select the crow in the enemy editor, it will say "#xx" where xx is the enemy ID. That's what you put in const NPC_CROW.

#17 tox_von

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Posted 29 February 2012 - 04:09 PM

http://www.mediafire...24h5e5kgtbm4755

I changed the name from e177 to NPC_CROW and this did'nt do anything what i did was here.

there wasnt anything called #xx there were e177-e300 which were empty enemy slots.

#18 Saffith

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Posted 29 February 2012 - 04:21 PM

The name doesn't matter. You need the number:

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Set NPC_CROW in the script to that number.

CODE
const int NPC_CROW = 67;


#19 Moon

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Posted 29 February 2012 - 05:33 PM

Okay, I got the thing to work, but is there any way to make it so it uses both flying tiles?

#20 Saffith

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Posted 29 February 2012 - 06:02 PM

Just make the combos animated.

#21 tox_von

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Posted 29 February 2012 - 06:02 PM

I got it to work also using the number thanks.

#22 Moon

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Posted 01 March 2012 - 02:05 PM

Hey Saffith, could I have the crow tiles you used in the picture?

#23 Saffith

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Posted 01 March 2012 - 02:50 PM

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