as long as a FFC was placed above the step > next combo it wouldn't change.
However, the new script that does work detects the presence of a certain combo on the screen
and changes it into the next while playing a SFX.
That's why the first combo is step > next, because it's the second part of the step > next combo
that the script identifies, changes into the combo after it, and plays the SFX.
So you have three combos in a row
1 - Button (not pressed yet)
2 - Button pressed
3 - A duplicate of the button pressed
That way the only combo on the screen when you enter will be 1 or 3.
The only combo you actually place on-screen is combo 1.
It sounds like you accidentally placed combo 2 onscreen OR you put the incorrect combo number in the FFC argument.
Edited by Cukeman, 06 July 2012 - 04:53 PM.


